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International Journal of
Humanities and Social Science Research
ARCHIVES
VOL. 10, ISSUE 5 (2024)
Gamification and game-based learning: Future of education
Authors
Syed Hasan Qasim, Dr. Abdul Basit Ansari, Dr. Fakhruddin Ali Ahmad
Abstract
The term "gamification" in education refers to the introduction of features of games into the classroom with the goal of increasing student interest and engagement without the need for actual games whereas game-based learning employs actual games as the primary medium for teaching. These are not just games with educational content sprinkled in, but rather, they are designed from the ground up with educational objectives in mind. The studies revealed various advantages of using gamified learning in learners, including increased motivation, engagement, and academic accomplishment. The integration of gamification and game-based learning into the educational system has shown promising results worldwide, and the education sector stands to gain significantly from these innovative approaches.
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Pages:23-25
How to cite this article:
Syed Hasan Qasim, Dr. Abdul Basit Ansari, Dr. Fakhruddin Ali Ahmad "Gamification and game-based learning: Future of education". International Journal of Humanities and Social Science Research, Vol 10, Issue 5, 2024, Pages 23-25
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