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VOL. 10, ISSUE 5 (2024)
Gamification and game-based learning: Future of education
Authors
Syed Hasan Qasim, Dr. Abdul Basit Ansari, Dr. Fakhruddin Ali Ahmad
Abstract
The term "gamification" in education refers to the
introduction of features of games into the classroom with the goal of
increasing student interest and engagement without the need for actual games
whereas game-based learning employs actual games as the primary medium for
teaching. These are not just games with educational content sprinkled in, but
rather, they are designed from the ground up with educational objectives in
mind. The studies revealed various advantages of using gamified learning in
learners, including increased motivation, engagement, and academic
accomplishment. The integration of gamification and game-based learning into
the educational system has shown promising results worldwide, and the education
sector stands to gain significantly from these innovative approaches.
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Pages:23-25
How to cite this article:
Syed Hasan Qasim, Dr. Abdul Basit Ansari, Dr. Fakhruddin Ali Ahmad "Gamification and game-based learning: Future of education". International Journal of Humanities and Social Science Research, Vol 10, Issue 5, 2024, Pages 23-25
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